• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Digital Library


Search: "[ keyword: VR ]" (5)
  1. 1. A Study on Avatar Self-Expression in VR Environment
  2. 2. Effectiveness Analysis and Utilization of Game System for Military Education and Training
    Heungsoon Park, Yunho Lee, Vol. 23, No. 1, pp. 95-103, Feb. 2022
    10.7472/jksii.2022.23.1.95
    Keywords: National Defense, Smart defense, Military education and training, Game, LVCG, VR, AR, XR, Metaverse
  3. 3. A Study on the Development Strategy of VR Game Content by Group Based on Conjoint Analysis
    Ho Seok Lee, Jong In Jeong, Bong Gyou Lee, Vol. 21, No. 1, pp. 137-146, Feb. 2020
    10.7472/jksii.2020.21.1.137
    Keywords: ICT, VR, UI/UX, Conjoint Analysis, Game contents
  4. 4. A Research on Value Chain Structure on Experience of VR and AR Focused on Means-End Chain Theory on VR and AR
    Sang Hee Kweon, Vol. 19, No. 1, pp. 49-66, Feb. 2018
    10.7472/jksii.2018.19.1.49
    Keywords: Mean-end chain theory, Value Chain Structure, Value Chain, VR, AR, Content Fit
  5. 5. Malware Application Classification based on Feature Extraction and Machine Learning for Malicious Behavior Analysis in Android Platform