REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY
Min Sang Kim, Wook Song, Yoo-Joo Choi, Min Hong, Journal of Internet Computing and Services, Vol. 19, No. 6, pp. 53-62, Dec. 2018
10.7472/jksii.2018.19.6.53, Full Text:
Keywords: Cloth simulation, GPGPU, Unity, dynamic simulation, Collision-response
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Cite this article
[APA Style]
Kim, M., Song, W., Choi, Y., & Hong, M. (2018). REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY. Journal of Internet Computing and Services, 19(6), 53-62. DOI: 10.7472/jksii.2018.19.6.53.
[IEEE Style]
M. S. Kim, W. Song, Y. Choi, M. Hong, "REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY," Journal of Internet Computing and Services, vol. 19, no. 6, pp. 53-62, 2018. DOI: 10.7472/jksii.2018.19.6.53.
[ACM Style]
Min Sang Kim, Wook Song, Yoo-Joo Choi, and Min Hong. 2018. REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY. Journal of Internet Computing and Services, 19, 6, (2018), 53-62. DOI: 10.7472/jksii.2018.19.6.53.