The Metaverse and Video Games: Merging Media to Improve Soft Skills Training
Edward Shin, Jang Hyun Kim, Journal of Internet Computing and Services, Vol. 23, No. 1, pp. 69-76, Feb. 2022
10.7472/jksii.2022.23.1.69, Full Text:
Keywords: Metaverse, Game Design, Soft Skills, Training
Abstract
Statistics
Show / Hide Statistics
Statistics (Cumulative Counts from November 1st, 2017)
Multiple requests among the same browser session are counted as one view.
If you mouse over a chart, the values of data points will be shown.
Statistics (Cumulative Counts from November 1st, 2017)
Multiple requests among the same browser session are counted as one view.
If you mouse over a chart, the values of data points will be shown.
|
Cite this article
[APA Style]
Shin, E. & Kim, J. (2022). The Metaverse and Video Games: Merging Media to Improve Soft Skills Training. Journal of Internet Computing and Services, 23(1), 69-76. DOI: 10.7472/jksii.2022.23.1.69.
[IEEE Style]
E. Shin and J. H. Kim, "The Metaverse and Video Games: Merging Media to Improve Soft Skills Training," Journal of Internet Computing and Services, vol. 23, no. 1, pp. 69-76, 2022. DOI: 10.7472/jksii.2022.23.1.69.
[ACM Style]
Edward Shin and Jang Hyun Kim. 2022. The Metaverse and Video Games: Merging Media to Improve Soft Skills Training. Journal of Internet Computing and Services, 23, 1, (2022), 69-76. DOI: 10.7472/jksii.2022.23.1.69.