• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

A Design and Implementation of Tetris Came System according to Score Calculation Method per Level


Lim Jong-Hyuk, Jeong Hwa-Young, Journal of Internet Computing and Services, Vol. 6, No. 2, pp. 85-98, Apr. 2005
Full Text:
Keywords: Java Applet Game Programming, Game, Score Calculation Method of Games

Abstract

At th first time in 1985, Tetris appeared, it became game that are loved to many users until now. Existent Tetris employed way to give score according to number of that is destroyed whenever line are destroyed, and give advantage about serial attack and so on, But, these score calculation method gave so fixed and simple pattern. In this paper, We design and implement the new tetris game System by score calculation method per level that Is different with existent method. That Is, this method is to compare present and before with number of destroyed line and give advantage in basis score, Also, It is going to permit strategic utilization of still more developed tetris than existent tetris using score calculation method per level.


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Cite this article
[APA Style]
Jong-Hyuk, L. & Hwa-Young, J. (2005). A Design and Implementation of Tetris Came System according to Score Calculation Method per Level. Journal of Internet Computing and Services, 6(2), 85-98.

[IEEE Style]
L. Jong-Hyuk and J. Hwa-Young, "A Design and Implementation of Tetris Came System according to Score Calculation Method per Level," Journal of Internet Computing and Services, vol. 6, no. 2, pp. 85-98, 2005.

[ACM Style]
Lim Jong-Hyuk and Jeong Hwa-Young. 2005. A Design and Implementation of Tetris Came System according to Score Calculation Method per Level. Journal of Internet Computing and Services, 6, 2, (2005), 85-98.