Real-time Avatar Animation using Component-based Human Body Tracking
Lee Kyoung-Mi, Journal of Internet Computing and Services, Vol. 7, No. 1, pp. 65-74, Feb. 2006
Full Text:
Keywords: Component-based model, human tracking, animation, HCI
Abstract
Statistics
Show / Hide Statistics
Statistics (Cumulative Counts from November 1st, 2017)
Multiple requests among the same browser session are counted as one view.
If you mouse over a chart, the values of data points will be shown.
Statistics (Cumulative Counts from November 1st, 2017)
Multiple requests among the same browser session are counted as one view.
If you mouse over a chart, the values of data points will be shown.
|
Cite this article
[APA Style]
Kyoung-Mi, L. (2006). Real-time Avatar Animation using Component-based Human Body Tracking. Journal of Internet Computing and Services, 7(1), 65-74.
[IEEE Style]
L. Kyoung-Mi, "Real-time Avatar Animation using Component-based Human Body Tracking," Journal of Internet Computing and Services, vol. 7, no. 1, pp. 65-74, 2006.
[ACM Style]
Lee Kyoung-Mi. 2006. Real-time Avatar Animation using Component-based Human Body Tracking. Journal of Internet Computing and Services, 7, 1, (2006), 65-74.