• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Real-time Avatar Animation using Component-based Human Body Tracking


Lee Kyoung-Mi, Journal of Internet Computing and Services, Vol. 7, No. 1, pp. 65-74, Feb. 2006
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Keywords: Component-based model, human tracking, animation, HCI

Abstract

Human tracking is a requirement for the advanced human-computer interface (HCI), This paper proposes a method which uses a component-based human model, detects body parts, estimates human postures, and animates an avatar, Each body part consists of color, connection, and location information and it matches to a corresponding component of the human model. For human tracking, the 2D information of human posture is used for body tracking by computing similarities between frames, The depth information is decided by a relative location between components and is transferred to a moving direction to build a 2-1/2D human model. While each body part is modelled by posture and directions, the corresponding component of a 3D avatar is rotated in 3D using the information transferred from the human model. We achieved 90% tracking rate of a test video containing a variety of postures and the rate increased as the proposed system processed more frames.


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Cite this article
[APA Style]
Kyoung-Mi, L. (2006). Real-time Avatar Animation using Component-based Human Body Tracking. Journal of Internet Computing and Services, 7(1), 65-74.

[IEEE Style]
L. Kyoung-Mi, "Real-time Avatar Animation using Component-based Human Body Tracking," Journal of Internet Computing and Services, vol. 7, no. 1, pp. 65-74, 2006.

[ACM Style]
Lee Kyoung-Mi. 2006. Real-time Avatar Animation using Component-based Human Body Tracking. Journal of Internet Computing and Services, 7, 1, (2006), 65-74.