• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game


Young-Back Kim, Kyung-Ho Chung, Kwang-Seon Ahn, Jae-Joon Kim, Journal of Internet Computing and Services, Vol. 8, No. 6, pp. 103-114, Dec. 2007
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Keywords: mobile arcade game, action pattern, game optimization

Abstract

In an arcade game, the users can easily predict the monster's action because most of the game monster's action patterns are acted only in the predefined patterns, This paper attempts how to increase the player's satisfaction while making the unpredictable action patterns easily, This research defines and realizes the monster's action patterns through the FSM algorithm. In addition, this paper added the predictable factors of monsters in an action patterns of a game monster to optimize the game, On analyzing the result of game play, the game monster's action was evenly used in the whole playing map and the game monster showed that it operated without the recursion of certain action properly.


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Cite this article
[APA Style]
Kim, Y., Chung, K., Ahn, K., & Kim, J. (2007). The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game. Journal of Internet Computing and Services, 8(6), 103-114.

[IEEE Style]
Y. Kim, K. Chung, K. Ahn, J. Kim, "The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game," Journal of Internet Computing and Services, vol. 8, no. 6, pp. 103-114, 2007.

[ACM Style]
Young-Back Kim, Kyung-Ho Chung, Kwang-Seon Ahn, and Jae-Joon Kim. 2007. The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game. Journal of Internet Computing and Services, 8, 6, (2007), 103-114.