The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game
Young-Back Kim, Kyung-Ho Chung, Kwang-Seon Ahn, Jae-Joon Kim, Journal of Internet Computing and Services, Vol. 8, No. 6, pp. 103-114, Dec. 2007
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Keywords: mobile arcade game, action pattern, game optimization
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Cite this article
[APA Style]
Kim, Y., Chung, K., Ahn, K., & Kim, J. (2007). The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game. Journal of Internet Computing and Services, 8(6), 103-114.
[IEEE Style]
Y. Kim, K. Chung, K. Ahn, J. Kim, "The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game," Journal of Internet Computing and Services, vol. 8, no. 6, pp. 103-114, 2007.
[ACM Style]
Young-Back Kim, Kyung-Ho Chung, Kwang-Seon Ahn, and Jae-Joon Kim. 2007. The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game. Journal of Internet Computing and Services, 8, 6, (2007), 103-114.