• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Artificial Engine Development through Reinforcement Learning on Jul-Gonu Game


Yong-Woo Shin, Journal of Internet Computing and Services, Vol. 10, No. 1, pp. 93-100, Feb. 2009
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Keywords: Reinforcement Learning, Artificial intelligence, Board Game, Q Learning

Abstract

Game program manufacture had been classed by 3D or on-line game etc. simply. But, atomized game programmer's kind now. So, Artificial Intelligence game programmer's role is important. This paper used reinforcement learning algorithm for Jul_Gonu board characters to learn, and so they can move intelligently. To compare a learned character to an random one, a board game was created, and then they fought against each other. As a result, learned character‘s ability was far more improved.


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Cite this article
[APA Style]
Shin, Y. (2009). Artificial Engine Development through Reinforcement Learning on Jul-Gonu Game. Journal of Internet Computing and Services, 10(1), 93-100.

[IEEE Style]
Y. Shin, "Artificial Engine Development through Reinforcement Learning on Jul-Gonu Game," Journal of Internet Computing and Services, vol. 10, no. 1, pp. 93-100, 2009.

[ACM Style]
Yong-Woo Shin. 2009. Artificial Engine Development through Reinforcement Learning on Jul-Gonu Game. Journal of Internet Computing and Services, 10, 1, (2009), 93-100.