Development of Social Network Game Engine based on ActionScript
Chong-Woo Woo, Dae-Ryung Kim, Journal of Internet Computing and Services, Vol. 13, No. 1, pp. 125-134, Feb. 2012
10.7472/jksii.2012.13.1.125, Full Text:
Keywords: Social Network, Social Network Game, game engine, Authoring Tool
Abstract
Statistics
Show / Hide Statistics
Statistics (Cumulative Counts from November 1st, 2017)
Multiple requests among the same browser session are counted as one view.
If you mouse over a chart, the values of data points will be shown.
Statistics (Cumulative Counts from November 1st, 2017)
Multiple requests among the same browser session are counted as one view.
If you mouse over a chart, the values of data points will be shown.
|
Cite this article
[APA Style]
Woo, C. & Kim, D. (2012). Development of Social Network Game Engine based on ActionScript. Journal of Internet Computing and Services, 13(1), 125-134. DOI: 10.7472/jksii.2012.13.1.125.
[IEEE Style]
C. Woo and D. Kim, "Development of Social Network Game Engine based on ActionScript," Journal of Internet Computing and Services, vol. 13, no. 1, pp. 125-134, 2012. DOI: 10.7472/jksii.2012.13.1.125.
[ACM Style]
Chong-Woo Woo and Dae-Ryung Kim. 2012. Development of Social Network Game Engine based on ActionScript. Journal of Internet Computing and Services, 13, 1, (2012), 125-134. DOI: 10.7472/jksii.2012.13.1.125.