• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Digital Library


Search: "[ keyword: Metaverse ]" (6)
  1. 1. A Study on the Utilization of Metaverse Platforms and User Experience Factors from an HCI Perspective: A Case Study on KIONVERSE
    Jung-hoon Park, Jae-min Shin, Vol. 26, No. 1, pp. 139-147, Feb. 2025
    10.7472/jksii.2025.26.1.139
    Keywords: Metaverse, User eXperience, Human-Computer Interaction, Academic Information Service, Research Collaboration, Gamification
  2. 2. A Comprehensive Case Study of Security Education for Information Security Personnel
    Eunsun Choi, Namje Park, Vol. 26, No. 1, pp. 93-102, Feb. 2025
    10.7472/jksii.2025.26.1.93
    Keywords: information security, InfoSec Education, Public Sector, Metaverse, case study
  3. 3. A Study on Avatar Self-Expression in VR Environment
  4. 4. A Comparative Study on the Social Awareness of Metaverse in Korea and China: Using Big Data Analysis
    Ki-youn Kim, Vol. 24, No. 1, pp. 71-86, Feb. 2023
    10.7472/jksii.2023.24.1.71
    Keywords: Metaverse, Social Awareness, Big data, Semantic Network, CONCOR, Text Mining, Comparative Study
  5. 5. Effectiveness Analysis and Utilization of Game System for Military Education and Training
    Heungsoon Park, Yunho Lee, Vol. 23, No. 1, pp. 95-103, Feb. 2022
    10.7472/jksii.2022.23.1.95
    Keywords: National Defense, Smart defense, Military education and training, Game, LVCG, VR, AR, XR, Metaverse
  6. 6. The Metaverse and Video Games: Merging Media to Improve Soft Skills Training
    Edward Shin, Jang Hyun Kim, Vol. 23, No. 1, pp. 69-76, Feb. 2022
    10.7472/jksii.2022.23.1.69
    Keywords: Metaverse, Game Design, Soft Skills, Training