Digital Library
Search: "[ keyword: 시뮬레이션 ]" (16)
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Sooyeon Park, Moonseong Kim, Vol. 25, No. 5, pp. 23-29, Oct. 2024
10.7472/jksii.2024.25.5.23
Keywords: OMNet++ (Objective Modular Network Testbed in C++), INET Framework, Simulation -
Sooyeon Park, Vol. 25, No. 4, pp. 1-6, Aug. 2024
10.7472/jksii.2024.25.4.1
Keywords: OMNet++ (Objective Modular Network Testbed in C++), NED (Network Description) Language, INET, Simulation -
Kisoeb Park, Vol. 25, No. 2, pp. 93-99, Apr. 2024
10.7472/jksii.2024.25.2.93
Keywords: Term-Structure Interest Rate, Bond Price, Monte carlo simulation, algorithm -
Mincheol Jo, Woobin Park, Woochan Lee, Vol. 24, No. 2, pp. 27-36, Apr. 2023
10.7472/jksii.2023.24.2.27
Keywords: Computational Electromagnetics, Finite element method, Absorbing Boundary Condition, Waveguide Port Boundary Condition, Simulation -
Yejin Kwon, Inho Jeon, Noori On, Jerry H. Seo, Jongsuk R. Lee, Vol. 21, No. 6, pp. 123-132, Dec. 2020
10.7472/jksii.2020.21.6.123
Keywords: Challenge, Computational Science and Engineering, Platform, Simulation -
Yejin Kwon, Inho Jeon, Jerry H. Seo, Jongsuk R. Lee, Vol. 21, No. 1, pp. 103-110, Feb. 2020
10.7472/jksii.2020.21.1.103
Keywords: Computational Science and Engineering, Interface, Pre Processor, Post Processor, Simulation -
Min Sang Kim, Wook Song, Yoo-Joo Choi, Min Hong, Vol. 19, No. 6, pp. 53-62, Dec. 2018
10.7472/jksii.2018.19.6.53
Keywords: Cloth simulation, GPGPU, Unity, dynamic simulation, Collision-response -
Jin Ma, Sik Lee, Kum-won Cho, Young-kyoon Suh, Vol. 19, No. 1, pp. 77-86, Feb. 2018
10.7472/jksii.2018.19.1.77
Keywords: 계산과학공학플랫폼, EDISON 플랫폼, 시뮬레이션, 데이터, 검색엔진, 오픈사이언스, 프로비넌스 -
Inho Jeon, Yejin Kwon, Jin Ma, Sik Lee, Kum Won Cho, Jerry Seo, Vol. 18, No. 4, pp. 99-108, Aug. 2017
10.7472/jksii.2017.18.4.99
Keywords: Computational Science and Engineering, Web-based Simulation, Simulation software, Open Science -
Young-Hwan Choi, Min Hong, Seung-Hyun Lee, Yoo-Joo Choi, Vol. 18, No. 3, pp. 29-36, Jun. 2017
10.7472/jksii.2017.18.3.29
Keywords: Cloth simulation, GPU parallel processing, Physically-based simulation, GLSL 4.3