Digital Library
Search: "[ keyword: Content ]" (36)
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Ji-Min Kim, Sun-Jeong Kim, Seokmin Hong, Vol. 18, No. 2, pp. 43-52, Apr. 2017
10.7472/jksii.2017.18.2.43
Keywords: Artificial intelligence, genetic algorithm, Procedural Content Generation, Players Adaptive Monster Generation -
Chan-Min Park, Byung-Seo Kim, Vol. 18, No. 2, pp. 13-20, Apr. 2017
10.7472/jksii.2017.18.2.13
Keywords: Content-Centric Network, WIreless, Content, Protocol -
Young-mee Jeon, Jin-suk Cho, Vol. 18, No. 1, pp. 131-142, Feb. 2017
10.7472/jksii.2017.18.1.131
Keywords: leaner-instructor interaction, learner-content interaction, learner-system interaction, class satisfaction, learning achievement -
Tae Soo Park, Ok-Ran Jeong, Vol. 17, No. 6, pp. 153-0, Dec. 2016
10.7472/jksii.2016.17.6.153
Keywords: Event Detection, Social Network, Social Media Contents -
Hae-sung Lee, Soon-young Kim, Jay-hoon Kim, Jeong-hwan Kim, Vol. 17, No. 5, pp. 75-88, Oct. 2016
10.7472/jksii.2016.17.5.75
Keywords: Recommender System, Recommendation, citation networks, personalized academic contents, log analysis, usage statics -
Hae Won Kim, Mina Lee, Vol. 17, No. 2, pp. 109-0, Apr. 2016
10.7472/jksii.2016.17.2.109
Keywords: Big data, Korean entertainments contents business, BLOTER, NEOTOUCHPOINT -
Taesoo Park, Ok-Ran Jeong, Vol. 16, No. 6, pp. 133-0, Dec. 2015
10.7472/jksii.2015.16.6.133
Keywords: Emotion Model, Personalization, Multimedia Contents, Social Network, Music Recommendation -
Do Young Kwon, Deepanjal Shrestha, Seung Ryul Jeong, Vol. 16, No. 4, pp. 71-82, Aug. 2015
10.7472/jksii.2015.16.4.71
Keywords: Text Mining, website evaluation, content analysis, Usefulness, Usability, Internet technologies, social sites, web resources, social & ethical issue, work productivity -
Sungbum Park, Jong Sung Hwang, Sangwon Lee, Vol. 16, No. 1, pp. 75-82, Feb. 2015
10.7472/jksii.2015.16.1.75
Keywords: Link Server, B-Tree, Big data, Content management Server -
Young-Chul Shin, Seung-Ryul Jeong, Vol. 14, No. 5, pp. 101-118, Oct. 2013
10.7472/jksii.2013.14.5.101
Keywords: Online content, Online game, Flow, Customer loyalty