• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Digital Library


Search: "[ keyword: Learning ]" (165)
  1. 31. A Study on the Standardized Teaching-Learning Model for the Education of the Information Ethics in the Interdisciplinary Curricula
  2. 32. Online Collaborative Learning according to Learning Task Types
  3. 33. Measuring the Effectiveness of Teaching Introductory Programming Using LEGO Mindstorms Robots
  4. 34. Improvement of Sequential Prediction Algorithm for Player's Action Prediction
    Yong-Woo Shin, Tae-Choong Chung, Vol. 11, No. 3, pp. 25-32, Jun. 2010
    Keywords: Reinforcement Learning, Game, Learning Speed, action prediction
  5. 35. Construction of Tailored Learning Contents by Learner's Level using LCMS
    Hwa-Young Jeong, Vol. 11, No. 2, pp. 165-172, Apr. 2010
    Keywords: LCMS, Tailored Learning System, E-Learning System, Item Response Theory
  6. 36. The Implementation of SCORM Based API Broker for U-Learning System
    Hwa-Young Jeong, Vol. 11, No. 1, pp. 71-76, Feb. 2010
    Keywords: u-learning, SCORM, API Broker, E-learning
  7. 37. A CSP based Learner Tailoring Question Recommendation Process using Item Response Theory
    Hwa-Young Jeong, Vol. 10, No. 5, pp. 145-152, Oct. 2009
    Keywords: IRT, CSP, Question recommendation, E-learning
  8. 38. Factors Influencing the Quality of E-learning Contents Provided by the Universities at the Learners' Perspectives
  9. 39. The Web Service based Learner Tailoring Adaptive E-Learning System using Item Difficulty
    Hwa-Young Jeong, Vol. 10, No. 3, pp. 151-158, Jun. 2009
    Keywords: E-learning, Adaptive learning, Web Service, Item difficulty
  10. 40. An improvement of the learning speed through Improved Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Tae-Choong Chung, Vol. 10, No. 3, pp. 9-16, Jun. 2009
    Keywords: Reinforcement Learning, Jul-Gonu, Gonu, Learning Speed, Game