Digital Library
Search: "[ keyword: Game ]" (23)
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Heungsoon Park, Yunho Lee, Vol. 23, No. 1, pp. 95-103, Feb. 2022
10.7472/jksii.2022.23.1.95
Keywords: National Defense, Smart defense, Military education and training, Game, LVCG, VR, AR, XR, Metaverse -
Edward Shin, Jang Hyun Kim, Vol. 23, No. 1, pp. 69-76, Feb. 2022
10.7472/jksii.2022.23.1.69
Keywords: Metaverse, Game Design, Soft Skills, Training -
Gyun Heo, Vol. 21, No. 4, pp. 77-85, Aug. 2020
10.7472/jksii.2020.21.4.77
Keywords: longitudinal data analysis, usage of educational media, use for learning, use for information, use for game -
Ho Seok Lee, Jong In Jeong, Bong Gyou Lee, Vol. 21, No. 1, pp. 137-146, Feb. 2020
10.7472/jksii.2020.21.1.137
Keywords: ICT, VR, UI/UX, Conjoint Analysis, Game contents -
Woosik Lee, Hoejung Jung, Hojin Heo, Namgi Kim, Vol. 18, No. 4, pp. 43-50, Aug. 2017
10.7472/jksii.2017.18.4.43
Keywords: Embedded System, Arduino, Android, Interactive Game, Mobile Game -
DongMin Kim, JinWoo Choi, ChongWoo Woo, Vol. 16, No. 6, pp. 69-78, Dec. 2015
10.7472/jksii.2015.16.6.69
Keywords: Intelligent Multi-Agent, Fuzzy Reasoning, Petri-Net, Simulation, Game Environment -
Young-Chul Shin, Seung-Ryul Jeong, Vol. 14, No. 5, pp. 101-118, Oct. 2013
10.7472/jksii.2013.14.5.101
Keywords: Online content, Online game, Flow, Customer loyalty -
Chong-Woo Woo, Dae-Ryung Kim, Vol. 13, No. 1, pp. 125-134, Feb. 2012
10.7472/jksii.2012.13.1.125
Keywords: Social Network, Social Network Game, game engine, Authoring Tool -
Mohammad Mehedi Hassan, Eui-Nam Huh, Vol. 11, No. 5, pp. 105-118, Oct. 2010
Keywords: Dynamic cloud collaboration, Group bidding price, Profit sharing and cooperative game theory -
Yong-Woo Shin, Tae-Choong Chung, Vol. 11, No. 3, pp. 25-32, Jun. 2010
Keywords: Reinforcement Learning, Game, Learning Speed, action prediction